Geometry along curve HDA v1.1 Houdini 21.0 + Unreal Engine
v1.1 release is live.
NEW in v1.1
INSTANTIATE NODE:
Parameter for adjusting height of the instantiated geometry along a Y axis.
Parameters for duplicating instance geometry with viewport handle.
Patterns can be cut off early and are not required to complete at least one time in small sections of the polylines.
Parameters for random pitch/yaw/roll of instance geometry.
Parameter for random deletion of geometry.
Parameter for inverting point order on the polylines.
Parameter for manual override of straight piece sizes.
Added 2nd input for 'Instantiate' node, this allows for saving of point clouds for importing in unreal.
Second output for saving unreal point clouds.
I/O NODE:
New button 'Save all collections in parent network' for triggering save for all I/O nodes in parent network of I/O node.
v1.0 release is live. Features streamlined workflow and full Unreal Engine integration!
Tool designed for instantiating and copying geometry along curves. This tool addresses the complexities of working with modular geometry collections, such as those found in Megascans, by providing a flexible logic system that adapts to different geometries.
The tool is still a work in progress and I would love to get feedback on it at my Discord server.
Email: houdinielement@gmail.com
NOTE: All files are in LC. Houdini format.
HDALCs and HIP/Unreal project files